Bane

Description:
Level 6 Human Hexblade
Bane
+2
8
Strength
+4
13
Constitution
+6
16
Dexterity
+3
10
Intelligence
+3
10
Wisdom
+8
20
Charisma
HIT POINTS
Total
50+
Bloodied
25+
Surges
7
Value
12+
+6
Initiative
6
Speed
SKILLS
+5
Acrobatics
+8
Arcana
+1
Athletics
+8
Bluff
+8
Diplomacy
+9
Dungeoneering
+3
Endurance
+3
Heal
+4
History
+3
Insight
+15
Intimidate
+3
Nature
+8
Perception
+3
Religion
+10
Stealth
+8
Streetwise
+10
Thievery
RACE FEATURES
Bonus At-Will Power
Bonus Feat
Bonus Skill
CLASS FEATURES
Demon Spawn Starting Feat
Your Origin Becomes Elemental, Gain Demon Keyword and Demonic Frenzy power
Fey Pact Reward/Weapon
Gain (Dex Mod) bonus damage to rolls for warlock powers, gain the blade of winter's mourning item, Icy Skewer attack and piercing shard attack
Shadow Walk
if you move 3+ squares gain concealment until en of next turn
Demon Spawn lvl 5 feat
+2 bonus to intimidate and the abyssal language
Improved Pact Weapon
can use pact weapon's encounter power twice per encounter
BACKGROUNDS
Seeker of the lost clan
+1 to History and Dungeoneering
Demon Spawn- Theme
21
Armor Class
Resist 5 Necrotic, Resist 5 poison
17
Fortitude
19
Reflex
21
Will
FEATS
Cursed Shadow
Gain Shadow Walk, can use rods as implements
Practiced Killer
Training in 1 executioner Skill; gain proficiency with ki focus, once per encounter deal 1d8/2d8/3d8 (by tier) extra damage
Rod Expertise
+1 to ac and reflex while wielding a rod. +1/2/3 dmg with rod attacks Description
White Lotus Riposte
If an enemy attacks you after you hit with an arcane at will power, it takes dmg equal to the power's modifier
Silvery Glow
+2/3/4 (by Tier) dmg with cold and radiant powers
MONEY
Platinum
0
Gold
100
Silver
0
Copper
0
EQUIPMENT
Cloak of the walking wounded
If you use your second wind while bloodied, you can expend two healing surges instead of one(gaining hit points from both)
Aal's Might- Rod weapon
+2 to attack rolls and damage rolls
gives Menacing Presence encounter power
Critical:+2d6
Bag of Holding
Holds up to 200 pounds in weight, but only weighs one pound
Deathcut Hide Armor+1
Resist 5 Necrotic and Resist 5 Poison
Blade of Winter's Mourning
1d10 Damage, +3 proficiency bonus
Bane's Demonic incarnation of a sword
CHARACTER NOTES
Note
AT-WILL POWERS
Icy Skewer-Standard
+14 vs. AC, 1d10+14 cold damage
you gain an +2 bonus to all defenses against the target's attacks until end of your next turn
Special: counts as a melee basic attack
Echoing Dirge- Standard
+11 vs Will, 1d8+12 psychic damage close blast 5 (up to 2 targets)
push the target up to 2 squares
Eldritch Bolt- Standard
+11 vs. Reflex, 1d10+12 force damage range 10
Special: counts as ranged basic attack
Spectral Fade- Free Action
Trigger: an enemy adjacent to you drops to 0 hit points, or you reduce and enemy to 0 hit points
Effect: You teleport a number of squares equal to your Dex modifier (+3)
ENCOUNTER POWERS
Demonic Frenzy- No Action
Trigger:you hit with a melee attack
Effect: one randomly determined creature adjacent to me takes 1d6 damage
Piercing Shard- Standard
+14 vs. Will, 2d10+14 cold and psychic damage
Effect: you are invisible to the target until the start of your next turn
Spectral Fade- Minor
You become invisible until the end of your turn
Fey Switch- Move
You and one willing ally trade spaces
Menacing Presence- Standard
+14 vs. AC, 3d10+7
Miss: Half damage
Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you takes a -2 penalty to AC until the end of its next turn
DAILY POWERS
Armor of Winter's Grasp- Standard
+11 vs. Fortitude, 2d6+14 cold damage
Miss:Half damage
Effect: you gain a +2 power bonus to AC and Fortitude until the end of the encounter
Emerald Shield- Minor Action
Until the end of the encounter, you gain a +2 shield bonus to AC and Reflex, and you can use the secondary power at will
Emerald Shield secondary power- immediate reaction
Trigger: and adjacent enemy attacks you.
Effect: the target takes 12 radiant damage
Lesser Planar Ally- Standard
You conjure a Tiny Spirit of planar being in a square adjacent to you. the spirit is an invisible conjuration that lasts until it is dismissed as a free action or until it completes its task, which can take no longer than 1 hour. you command the creature to perform one of the following tasks
*Locate an object or person: the spirit can locate a specific object or creature within 5 miles of you that you have seen or touched. When it completes the task , the spirit returns you you and describes the direction, distance, and location of the object or creature.
*explore an area: the spirit can provide a rouch description of an area up to 20 squares on a side, including obvious physical features. the spirit cannot open doors or breach physical or magical barriers, so it cannot explore any area that the Tiny creature couldn't reach. It cannot notice anything that requires a perception check to detect. when it completes the task the spirit returns to you and telepathically provides a mental image of the area
Deathcut Hide armor Power- Immediate reaction
You can use this power when an enemy hits you with a melee attack. deal 1d10+ charisma modifier necrotic damage to that enemy
Bio:

Bane

The great escape Dakotakru