Lerran

Description:
Level 1 Eladrin Bladesinger
Lerran Zeverus
+1
13
Strength
+1
13
Constitution
-1
8
Dexterity
+5
20
Intelligence
+0
10
Wisdom
+1
12
Charisma
HIT POINTS
Total
25
Bloodied
12
Surges
8
Value
6
-1
Initiative
6
Speed
SKILLS
-1
Acrobatics
+12
Arcana
+6
Athletics
+6
Bluff
+1
Diplomacy
+5
Dungeoneering
+1
Endurance
+0
Heal
+7
History
+0
Insight
+1
Intimidate
+0
Nature
+7
Perception
+5
Religion
-1
Stealth
+1
Streetwise
-1
Thievery
RACE FEATURES
Eladrin Education
Training in any one additional skill
Eladrin Weapon Prof.
Proficient with longsword
Eladrin Will
+1 to will, +5 to saving throws against charm effects
Fey step
use fey step as an encounter power
Fey Origin
Trance
Meditate aware 4 hrs instead of sleep
BACKGROUNDS
Early Life: Social Outcast
add bluff to class skills
Spoken Languages
Common, Elven, Dwarven
19
Armor Class
11
Fortitude
15
Reflex
14
Will
CLASS FEATURES
Guarded Flourish
Ranged and area attacks do not provoke opportunity attacks when using 1 handed melee weapons, +2 bonus to AC with light/no armor as long as offhand is free
Longsword
proficiency with longsword and can use it as a wand.
Scholar Starting feat.
Gain additional language, gain use vulnerability power.
FEATS
Blade Initiate
Swordmage:Arcane skill, Swordmage warding 1/day
MONEY
Platinum
0
Gold
100
Silver
0
Copper
0
EQUIPMENT
Wanderer's Leather Coat
Coat of an aimless traveler. Made from sturdy leather and quilting. Battle comes with the territory when one wanders the land, and this coat provides a certain degree of protection.
Lerran's Hat
Gigantic hat worn by Lerran. It almost completely hides his face, which led
to his nickname "Big Hat."
Famously antisocial, Lerran used it to block
out noise and people's stares so he could
focus on his own thoughts, but it does not
possess any special magic powers.
Longsword
Widely-used standard straight sword, only
matched in ubiquity by the shortsword.
Adventurer's Kit
Standard kit given to most adventurers, Lerran helped clear a basement of rats in order to procure his
CHARACTER NOTES
Note
ATTACKS
1d8 + 5
+8 vs AC
Melee Basic
AT-WILL POWERS
Dazzling Sunray-Free Action
Range-10 Target: 1 creature
Keywords: Arcane, Bladespell, Radiant
Trigger: hit with MBA
Effect: 0 radiant damage, target takes -2 to attack rolls until the end of your next turn.
Shadow Sever-Free Action
Range-10 Target: 1 creature
Keywords: Arcane, Bladespell, Necrotic
Trigger: hit with MBA
Effect: 0 Necrotic damage, target falls prone if the same size or smaller than target of the triggering attack
Unseen Hand-Free Action
Range-10 Target: 1 creature
Keywords: Arcane, Bladespell, Radiant
Trigger: hit with MBA
Effect: 0 force damage, slide the target 3 squares
Magic Missile-Standard Action
Range: 20 Target: 1 creature
Keyword: Arcane, Evocation, Force, Implement
Effect: Target takes 7 damage
Light-Minor action
Range:5 Target: one object or unoccupied square
Target Sheds bright light until the end of the encounter or until you use this power again. light fills the targets space and all squares withing 4 squares of it. Putting out the light is a free action
Prestidigation-Standard Action
ENCOUNTER POWERS
Suggestion-Free Action
Keyword: Arcane
Trigger: you make a diplomacy check
Effect: you make an arcana check instead using the result to determine the outcome of the diplomacy check
Bladesong-Minor Action
Keyword: Arcane
Effect: until the end of your next turn, you gain a +2 power bonus to attack rolls and all defenses, and a +5 bonus to all damage rolls
Use Vulnerability-Free Action
Keyword: Arcane
Trigger you succeed a monster knowledge check against a monster
Effect: You gain a +4 power bonus to all defenses against the monster until the end of your next turn, you gain a power bonus to damage rolls against that monster equal to your intelligence Modifier (+5) but not when you deal damage that the target resists. If your check results to not meet or exceed the hard DC of the monster your attacks only do half damage until the end of your next turn.
Fey Step-Move Action
Teleport up to 5 squares
DAILY POWERS
Charm of Misplaced Wrath-Standard
Range: 10 Target: 1 creature
Keywords: Arcane, Charm, Enchantment, Implement
+5 vs. Will
Hit: Effect you slide the target 3 squares and it is dazed until the end of your next turn.
Effect: the target makes a melee basic attack against a target of your choice, the attack gets a +2 power bonus
Force Orb-Standard
Range: 20 Target: 1 creature or object
Keywords: Arcane,Evocation, Force Implement
+5 vs. reflex 2d8+5 Make a secondary attack
Second attack- area burst 1 around the target
+5 vs reflex 1d10+5
Swordmage Warding-Minor Action
+3 power bonus to AC until the end of the encounter
Bio:

Lerran

The great escape Dakotakru